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path: root/scene/2d/mesh_instance_2d.cpp
AgeCommit message (Expand)Author
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-21Fix MeshInstance2D rectkobewi
2021-06-12Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky
2021-02-10Removed _change_notifyreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-10-24Refactored 2D shader and lighting systemreduz
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-11Texture refactorJuan Linietsky
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-02Properly add "texture_changed" signal to MeshInstance2DMichael Alexsander Silva Dias
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-05-16Add missing copyright headersGuilherme Felipe
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky