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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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mesh_instance_2d.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-21
Fix MeshInstance2D rect
kobewi
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-02
Properly add "texture_changed" signal to MeshInstance2D
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky