Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-02 | Merge pull request #24691 from BlackCatter/line2d-fix | Rémi Verschelde | |
Fix line 2D intersection behavior | |||
2019-01-02 | Fix line 2D intersection behavior | Artem Burjachenko | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-04 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-07-24 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-07-16 | Line2D texture stretch mode | Jorn Van denbussche | |
Prototype for stretching the texture across the whole line. Fixed end cap tile mode. | |||
2018-07-16 | More accurate UV round begin cap | Jorn Van denbussche | |
2018-02-25 | Fix Line2D tile mode for non-square textures | Marc Gilleron | |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-06-14 | Fixed broken Line2D due to math changes in ↵ | Marc Gilleron | |
f271591ac22bd07e1b2316448dd6e9af879c218f | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-01-15 | Added Line2D node that draws a polygon-based line | Marc Gilleron | |
It supports unlimited width, color gradient, texture and some geometry options for joints and caps. Also transparency without artifacts (provided that line joints aren't too sharp). |