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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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line_builder.cpp
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-06-19
Added a Width Curve to Line2D + UVs fix
Tristan Grespinet
2019-01-02
Merge pull request #24691 from BlackCatter/line2d-fix
Rémi Verschelde
2019-01-02
Fix line 2D intersection behavior
Artem Burjachenko
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-04
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-16
Line2D texture stretch mode
Jorn Van denbussche
2018-07-16
More accurate UV round begin cap
Jorn Van denbussche
2018-02-25
Fix Line2D tile mode for non-square textures
Marc Gilleron
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-14
Fixed broken Line2D due to math changes in f271591ac22bd07e1b2316448dd6e9af87...
Marc Gilleron
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-15
Added Line2D node that draws a polygon-based line
Marc Gilleron