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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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line_2d.h
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Commit message (
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Author
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-07-01
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
Rémi Verschelde
2019-06-19
Added a Width Curve to Line2D + UVs fix
Tristan Grespinet
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-04-08
Add optional position argument for add_point in Line2D
Kanabenki
2019-03-19
Added method to clear all points in Line2D
Chaosus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-16
Line2D texture stretch mode
Jorn Van denbussche
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-15
Added Line2D node that draws a polygon-based line
Marc Gilleron