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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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2d
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light_occluder_2d.h
Age
Commit message (
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Author
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-15
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-05
Make OccluderPolygon2D draggable in the editor
Michael Alexsander Silva Dias
2018-04-29
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky