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path: root/scene/2d/light_occluder_2d.h
AgeCommit message (Expand)Author
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-26Implement signed distance fields for 2D shadersreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-04-15Merge pull request #24171 from YeldhamDev/occluder_polygon_grabMichael Alexsander Silva Dias
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-05Make OccluderPolygon2D draggable in the editorMichael Alexsander Silva Dias
2018-04-29Fix binding some core API methods only in tools buildsIgnacio Etcheverry
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky