Age | Commit message (Collapse) | Author |
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Also removes a couple wrong Godot headers from third-party source files.
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
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-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
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to perform operations such as translaiton, rotation, etc directly on
nodes.
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should work faster, and even faster if exported.. as textures have been
optimized.
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
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