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path: root/scene/2d/light_2d.h
AgeCommit message (Expand)Author
2020-10-24Refactored 2D shader and lighting systemreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-112D lighting seems more or less complete.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-06-07Fixes the bad calculation of margin & anchors when child of Node2Dgroud
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-09-01add shadow_filter variant PCF7letheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-04Add editor_only param to Light2DPedro J. Estébanez
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-22avoid function naming conflict on light scaleJuan Linietsky
2015-03-22added spatial and node2d helper methodsJuan Linietsky
2015-03-10small optimizations to isometric light demoJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-16-Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz