index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
light_2d.h
Age
Commit message (
Expand
)
Author
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-09-01
add shadow_filter variant PCF7
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-13
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-04
Add editor_only param to Light2D
Pedro J. Estébanez
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-01-01
Make both lights and occluders stop working if hidden, fixes #2437
Juan Linietsky
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-06-24
ability to change shadow color in light2d
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-03-22
avoid function naming conflict on light scale
Juan Linietsky
2015-03-22
added spatial and node2d helper methods
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz