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path: root/scene/2d/light_2d.cpp
AgeCommit message (Expand)Author
2020-11-04doc: Sync classref with current source + fixup some bindingsRémi Verschelde
2020-11-04Implement DirectionalLight2Dreduz
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-02Better validate CollisionShape3D config. warning after #38743Rémi Verschelde
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-112D lighting seems more or less complete.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-13Control/Light2D: Preventing setting 0 as scale as for Node2DRémi Verschelde
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-06-16Tweak some editor property hints to be more flexible and consistentHugo Locurcio
2019-04-05Light2D height range expanded to -2048 to 2048.Jared
2019-01-27Do not restrict light texture type (wont work with atlas, though)Juan Linietsky
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-06Only allow StreamTexture, ImageTexture in Light2D, closes #15194Juan Linietsky
2018-06-07Fixes the bad calculation of margin & anchors when child of Node2Dgroud
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-01add shadow_filter variant PCF7letheed
2017-08-28Merge pull request #10622 from letheed/patch-1Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Allow to disable shadow gradients in Light2D Letheed
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-14Rename Light2D::scale to texture_scale, so it doesn't conflictBojidar Marinov
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-19Add object type hint for docsPoommetee Ketson
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky