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godot-fmod
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Godot with FMOD integration
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light_2d.cpp
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Author
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-02
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-13
Control/Light2D: Preventing setting 0 as scale as for Node2D
Rémi Verschelde
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-06-16
Tweak some editor property hints to be more flexible and consistent
Hugo Locurcio
2019-04-05
Light2D height range expanded to -2048 to 2048.
Jared
2019-01-27
Do not restrict light texture type (wont work with atlas, though)
Juan Linietsky
2019-01-17
Fixes to 2D lights, closes #24750
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-06
Only allow StreamTexture, ImageTexture in Light2D, closes #15194
Juan Linietsky
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-01
add shadow_filter variant PCF7
letheed
2017-08-28
Merge pull request #10622 from letheed/patch-1
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Allow to disable shadow gradients in Light2D
Letheed
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-14
Rename Light2D::scale to texture_scale, so it doesn't conflict
Bojidar Marinov
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-13
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
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