Age | Commit message (Expand) | Author |
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-19 | Use real_t in non-physics 2D nodes | Aaron Franke |
2021-03-03 | Hide more options of disabled properties | Michael Alexsander |
2021-02-10 | Removed _change_notify | reduz |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde |
2020-11-04 | Implement DirectionalLight2D | reduz |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-10-02 | Better validate CollisionShape3D config. warning after #38743 | Rémi Verschelde |
2020-05-16 | Update all get_configuration_warning to retrieve warnings from the parent | ArrowInAKnee |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | 2D lighting seems more or less complete. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-13 | Control/Light2D: Preventing setting 0 as scale as for Node2D | Rémi Verschelde |
2020-01-09 | Don't compile editor-only function when tools=no | Gilles Roudière |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio |
2019-06-16 | Tweak some editor property hints to be more flexible and consistent | Hugo Locurcio |
2019-04-05 | Light2D height range expanded to -2048 to 2048. | Jared |
2019-01-27 | Do not restrict light texture type (wont work with atlas, though) | Juan Linietsky |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-06 | Only allow StreamTexture, ImageTexture in Light2D, closes #15194 | Juan Linietsky |
2018-06-07 | Fixes the bad calculation of margin & anchors when child of Node2D | groud |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere |
2018-02-16 | 2D editor GUI input rework. Changes are: | Gilles Roudiere |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-08-28 | Merge pull request #10622 from letheed/patch-1 | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Allow to disable shadow gradients in Light2D | Letheed |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-08-14 | Rename Light2D::scale to texture_scale, so it doesn't conflict | Bojidar Marinov |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |