Age | Commit message (Expand) | Author |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-04 | Add editor_only param to Light2D | Pedro J. Estébanez |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-05-23 | Clamped some light2D ranges | Daniel J. Ramirez |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-01-01 | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky |
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz |