summaryrefslogtreecommitdiff
path: root/scene/2d/light_2d.cpp
AgeCommit message (Expand)Author
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-08-13Fix some unnecessary includesAaron Franke
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-04doc: Sync classref with current source + fixup some bindingsRémi Verschelde
2020-11-04Implement DirectionalLight2Dreduz
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-02Better validate CollisionShape3D config. warning after #38743Rémi Verschelde
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-112D lighting seems more or less complete.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-13Control/Light2D: Preventing setting 0 as scale as for Node2DRémi Verschelde
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-06-16Tweak some editor property hints to be more flexible and consistentHugo Locurcio
2019-04-05Light2D height range expanded to -2048 to 2048.Jared
2019-01-27Do not restrict light texture type (wont work with atlas, though)Juan Linietsky
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-06Only allow StreamTexture, ImageTexture in Light2D, closes #15194Juan Linietsky
2018-06-07Fixes the bad calculation of margin & anchors when child of Node2Dgroud
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-01add shadow_filter variant PCF7letheed
2017-08-28Merge pull request #10622 from letheed/patch-1Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Allow to disable shadow gradients in Light2D Letheed
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry