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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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light_2d.cpp
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Author
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-06-23
Fix editor-only visibility for lights
reduz
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-02
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-13
Control/Light2D: Preventing setting 0 as scale as for Node2D
Rémi Verschelde
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-06-16
Tweak some editor property hints to be more flexible and consistent
Hugo Locurcio
2019-04-05
Light2D height range expanded to -2048 to 2048.
Jared
2019-01-27
Do not restrict light texture type (wont work with atlas, though)
Juan Linietsky
2019-01-17
Fixes to 2D lights, closes #24750
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-06
Only allow StreamTexture, ImageTexture in Light2D, closes #15194
Juan Linietsky
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-01
add shadow_filter variant PCF7
letheed
2017-08-28
Merge pull request #10622 from letheed/patch-1
Rémi Verschelde
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