Age | Commit message (Expand) | Author |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | 2D lighting seems more or less complete. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-13 | Control/Light2D: Preventing setting 0 as scale as for Node2D | Rémi Verschelde |
2020-01-09 | Don't compile editor-only function when tools=no | Gilles Roudière |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio |
2019-06-16 | Tweak some editor property hints to be more flexible and consistent | Hugo Locurcio |
2019-04-05 | Light2D height range expanded to -2048 to 2048. | Jared |
2019-01-27 | Do not restrict light texture type (wont work with atlas, though) | Juan Linietsky |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-06 | Only allow StreamTexture, ImageTexture in Light2D, closes #15194 | Juan Linietsky |
2018-06-07 | Fixes the bad calculation of margin & anchors when child of Node2D | groud |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere |
2018-02-16 | 2D editor GUI input rework. Changes are: | Gilles Roudiere |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-08-28 | Merge pull request #10622 from letheed/patch-1 | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Allow to disable shadow gradients in Light2D | Letheed |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-08-14 | Rename Light2D::scale to texture_scale, so it doesn't conflict | Bojidar Marinov |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-04 | Add editor_only param to Light2D | Pedro J. Estébanez |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |