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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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2d
/
joints_2d.h
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Commit message (
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Author
2021-03-02
Fix Joint2D/Joint3D node path reset on scene switch
PouleyKetchoupp
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-31
Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-11-25
Check joint nodes and generate configuration warning messages.
Marcel Admiraal
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-29
Fix joints collision exceptions
Pedro J. Estébanez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-08
made the exclusion of nodes from joints optional, fixes #3015
Juan Linietsky
2015-10-10
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky