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path: root/scene/2d/joints_2d.cpp
AgeCommit message (Expand)Author
2021-08-14Use get_global_* functions instead of using transforms.Anilforextra
2021-08-13Fix some unnecessary includesAaron Franke
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-02Fix Joint2D/Joint3D node path reset on scene switchPouleyKetchoupp
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-31Add signal to inform joint that body has exited treeMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Update body transforms on joint2D setupPouleyKetchoupp
2020-11-25Check joint nodes and generate configuration warning messages.Marcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-06-04Correct misspellings of damped spring.Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-22Merge pull request #32896 from nekomatata/joint-reset-collisionRémi Verschelde
2019-10-17Properly reset collision exception when releasing Joint2DPouleyKetchoupp
2019-10-15Correct change made to joints_2d.cpp by 072e403.Marcel Admiraal
2019-06-20Fix always true/false valuesqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-02-05Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-29Fix joints collision exceptionsPedro J. Estébanez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-11Type renames:Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29add 2d paths and joints to collision/navigation debug, fixes #2439reduz
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky
2015-10-10Expose softness parameter of pin joint to the editor.Biliogadafr
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky