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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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2d
/
joint_2d.cpp
Age
Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-20
Fix double get_singleton()
Quentin Guidée
2022-11-15
Fix false warning when renaming Joint2D's node
kobewi
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-05-23
Fix Joint3D and Joint2D warning causing a crash
trollodel
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-28
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
Ricardo Buring
2022-02-28
Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
Ricardo Buring
2022-02-27
Joint2D and Joint3D: disconnect only connected signals
Ricardo Buring
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-07
Joint2D: Use boolean instead of warning string for validity test
George Marques
2021-10-01
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp