Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-23 | Fix Joint3D and Joint2D warning causing a crash | trollodel | |
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke | |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde | |
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor. | |||
2022-02-28 | Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals | Ricardo Buring | |
2022-02-28 | Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE | Ricardo Buring | |
This allows reparenting, etc. | |||
2022-02-27 | Joint2D and Joint3D: disconnect only connected signals | Ricardo Buring | |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-10-07 | Joint2D: Use boolean instead of warning string for validity test | George Marques | |
Those strings are stripped at release there's a false positive that the bodies are valid, causing a crash. | |||
2021-10-01 | Rename Joint2D and Joint3D files for consistency | PouleyKetchoupp | |
Now matches the class names to be consistent between 2D and 3D and with other node types. |