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path: root/scene/2d/joint_2d.cpp
AgeCommit message (Collapse)Author
2022-05-23Fix Joint3D and Joint2D warning causing a crashtrollodel
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
2022-02-28Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signalsRicardo Buring
2022-02-28Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREERicardo Buring
This allows reparenting, etc.
2022-02-27Joint2D and Joint3D: disconnect only connected signalsRicardo Buring
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-10-07Joint2D: Use boolean instead of warning string for validity testGeorge Marques
Those strings are stripped at release there's a false positive that the bodies are valid, causing a crash.
2021-10-01Rename Joint2D and Joint3D files for consistencyPouleyKetchoupp
Now matches the class names to be consistent between 2D and 3D and with other node types.