Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-24 | Refactored 2D shader and lighting system | reduz | |
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency. | |||
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | RĂ©mi Verschelde | |
Rename editor plugins to match the new node names. |