Age | Commit message (Expand) | Author |
---|---|---|
2022-01-24 | ported particle sub-emission to 2D | freeglebarr |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-28 | Visibility rect only shown when a GPUParticle2D is selected to reduce visual ... | Raffaele Picca |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke |
2021-08-09 | Some work on double support | Aaron Franke |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-05-23 | Support for 2D particles to collide against SDF | reduz |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |