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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gpu_particles_2d.h
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Author
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-04
Added interpolation property to GPUParticles2D
Igor Kordiukiewicz
2022-01-24
ported particle sub-emission to 2D
freeglebarr
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-28
Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...
Raffaele Picca
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde