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Godot with FMOD integration
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gpu_particles_2d.cpp
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Author
2022-11-07
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
Hugo Locurcio
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-30
Fix build issue after #64377 and #64701
Rémi Verschelde
2022-08-30
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-30
Fix GPUParticles2D ignoring AtlasTexture region
Hendrik Brucker
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-02
Use global coordinates for particles by default
Hugo Locurcio
2022-07-03
Particles: Fix missing configuration warning updates
Rémi Verschelde
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-04
Added interpolation property to GPUParticles2D
Igor Kordiukiewicz
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-24
ported particle sub-emission to 2D
freeglebarr
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-28
Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...
Raffaele Picca
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-20
doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-10-12
fix so the error macro uses the incomming parameter p_subdivision instead of ...
Manuel Dun
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-11
Fixes missng 2D engine bits
reduz
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde