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path: root/scene/2d/cpu_particles_2d.cpp
AgeCommit message (Expand)Author
2020-12-04Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"Aaron Franke
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-09-23Fixes updating CPUParticles emmision shape valuesbooer
2020-08-09Fix 2D Particle velocity with directed emission maskPouleyKetchoupp
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Fixed 2D and 3D CPU ParticlesJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-07Merge pull request #32496 from bitstopper/masterRémi Verschelde
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
2020-01-16Validate input in (CPU)Particles set_emission_shape()Rémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-29Fixed disconnecting not connected signalMikolaj Kaczmarek
2019-10-24Fixed emitting not initialized correctly in cpu particles 2d/3dPouleyKetchoupp
2019-10-20Fixed delay when CPUParticles & CPUParticles2D start being emittedPouleyKetchoupp
2019-10-07Fixes broken CPUParticles2D AtlasTextures usagebitstopper
2019-10-02Revert "Fixes CPUParticles2D not making use of AtlasTextures"Rémi Verschelde
2019-10-01Fixes CPUParticles2D not making use of AtlasTexturesbitstopper
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-09-24fix particles scale randomizationclayjohn
2019-07-28toggle CPUParticles2D visibility when redrawingclayjohn
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-14added individual particle random lifetimeclayjohn
2019-07-06cpu_particles: Return uniform density spheres.Simon Puchert
2019-07-02Merge pull request #26613 from KoBeWi/direction_of_particlesRémi Verschelde
2019-06-30CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2DRémi Verschelde
2019-06-27Merge pull request #29937 from clayjohn/particles-one-shot-bugRémi Verschelde
2019-06-26Add a Direction property to ParticlesMaterialTomasz Chabora
2019-06-25update emitting status on one-shot particlesclayjohn
2019-06-24Merge pull request #29974 from clayjohn/particles_restartRémi Verschelde
2019-06-21properly set emitting when particles restartclayjohn
2019-06-21CPUParticles: Set linear velocity to 0, like GPU ParticlesRémi Verschelde
2019-06-21Particles: Properly initialize angular velocity parameterRémi Verschelde