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path: root/scene/2d/cpu_particles_2d.cpp
AgeCommit message (Expand)Author
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Merge pull request #55263 from RPicster/ParticleMaterial-random-start-colorRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-03Random initial color parameter for ParticleMaterialRaffaele Picca
2021-11-26Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...Raffaele Picca
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
2021-09-24Merge pull request #52430 from AnilBK/vector2-replacementsRémi Verschelde
2021-09-23Construct values only when necessary.Anilforextra
2021-09-07Use builtin Vector2 functions for calculation of angles.Anilforextra
2021-08-22moved particle parameters to minmax and split scale axisQbieShay
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-07-04Fix color properties of particle nodes/materialHendrik Brucker
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-02-28Refactored cpu_particles_2d.cpp _notification MethodKyle
2021-02-10Removed _change_notifyreduz
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-02-03Merge pull request #45496 from Chaosus/fix_particlesRémi Verschelde
2021-01-27Fix particles not properly modified by their lifetimeYuri Roubinsky
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-06Rename Vector2.tangent() to Vector2.orthogonal()Marcel Admiraal
2020-12-04Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"Aaron Franke
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-09-23Fixes updating CPUParticles emmision shape valuesbooer
2020-08-09Fix 2D Particle velocity with directed emission maskPouleyKetchoupp
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky