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path: root/scene/2d/cpu_particles_2d.cpp
AgeCommit message (Expand)Author
2021-09-23Construct values only when necessary.Anilforextra
2021-08-22moved particle parameters to minmax and split scale axisQbieShay
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-07-04Fix color properties of particle nodes/materialHendrik Brucker
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-02-28Refactored cpu_particles_2d.cpp _notification MethodKyle
2021-02-10Removed _change_notifyreduz
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-02-03Merge pull request #45496 from Chaosus/fix_particlesRémi Verschelde
2021-01-27Fix particles not properly modified by their lifetimeYuri Roubinsky
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-06Rename Vector2.tangent() to Vector2.orthogonal()Marcel Admiraal
2020-12-04Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"Aaron Franke
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-09-23Fixes updating CPUParticles emmision shape valuesbooer
2020-08-09Fix 2D Particle velocity with directed emission maskPouleyKetchoupp
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Fixed 2D and 3D CPU ParticlesJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-07Merge pull request #32496 from bitstopper/masterRémi Verschelde
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
2020-01-16Validate input in (CPU)Particles set_emission_shape()Rémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-29Fixed disconnecting not connected signalMikolaj Kaczmarek
2019-10-24Fixed emitting not initialized correctly in cpu particles 2d/3dPouleyKetchoupp
2019-10-20Fixed delay when CPUParticles & CPUParticles2D start being emittedPouleyKetchoupp