Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | |
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun! | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-03-15 | Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ↵ | marynate | |
get updated as well | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |