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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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collision_shape_2d.cpp
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Author
2020-07-03
Provide warning when using polygon shapes in `CollisionShape2D` node
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-07-12
Improve 2D RayCast and one-way collision drawing
Hugo Locurcio
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-01-18
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-21
Deprecate incorrect Color::gray()
Rémi Verschelde
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-01-11
Update collision shapes data on tree entered
Pedro J. Estébanez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-22
CollisionShape2D: Fix warning icon not updating.
Andreas Haas
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
-collision debug is shown above all else, fixes #2985
Juan Linietsky
2015-09-22
Move the shape test to a little sooner
George Marques
2015-09-22
Check if shape is valid before referencing it
George Marques
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-18
begin work on debugging collisions....
Juan Linietsky
2015-09-15
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
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