summaryrefslogtreecommitdiff
path: root/scene/2d/collision_shape_2d.cpp
AgeCommit message (Expand)Author
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-07-12Improve 2D RayCast and one-way collision drawingHugo Locurcio
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
2019-01-18-Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-21Deprecate incorrect Color::gray()Rémi Verschelde
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-01-11Update collision shapes data on tree enteredPedro J. Estébanez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-19Add object type hint for docsPoommetee Ketson
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-22CollisionShape2D: Fix warning icon not updating.Andreas Haas
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky
2015-09-22Move the shape test to a little soonerGeorge Marques
2015-09-22Check if shape is valid before referencing itGeorge Marques
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-18begin work on debugging collisions....Juan Linietsky
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky
2014-03-15Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ...marynate
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky