Age | Commit message (Expand) | Author |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-22 | CollisionShape2D: Fix warning icon not updating. | Andreas Haas |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-12 | -collision debug is shown above all else, fixes #2985 | Juan Linietsky |
2015-09-22 | Move the shape test to a little sooner | George Marques |
2015-09-22 | Check if shape is valid before referencing it | George Marques |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-09-22 | -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr... | Juan Linietsky |
2014-03-15 | Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ... | marynate |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |