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path: root/scene/2d/collision_shape_2d.cpp
AgeCommit message (Expand)Author
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-09Mention that Area2D doesn't support one_way_collisionkobewi
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-23Fix unexpected crashes in `notification`Zae
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-08-13Fix some unnecessary includesAaron Franke
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-04-11Use Array for node configuration warningsNathan Franke
2021-02-18Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualiza...Rémi Verschelde
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-29Use real_t in physics nodesAaron Franke
2021-01-12Fix collision shape update when changing shape propertiesPouleyKetchoupp
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-31Collision Shape 2D 'Disabled' Visualization CorrectionEoin O'Neill
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-03Provide warning when using polygon shapes in `CollisionShape2D` nodeAndrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-07-12Improve 2D RayCast and one-way collision drawingHugo Locurcio
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
2019-01-18-Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-21Deprecate incorrect Color::gray()Rémi Verschelde
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-01-11Update collision shapes data on tree enteredPedro J. Estébanez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry