Age | Commit message (Expand) | Author |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-02-18 | Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualiza... | Rémi Verschelde |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-29 | Use real_t in physics nodes | Aaron Franke |
2021-01-12 | Fix collision shape update when changing shape properties | PouleyKetchoupp |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-31 | Collision Shape 2D 'Disabled' Visualization Correction | Eoin O'Neill |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-07-03 | Provide warning when using polygon shapes in `CollisionShape2D` node | Andrii Doroshenko (Xrayez) |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-07-12 | Improve 2D RayCast and one-way collision drawing | Hugo Locurcio |
2019-02-12 | Scene: Ensure classes match their header filename | Rémi Verschelde |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way than... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-21 | Deprecate incorrect Color::gray() | Rémi Verschelde |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere |
2018-01-11 | Update collision shapes data on tree entered | Pedro J. Estébanez |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde |
2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 |
2018-01-03 | Merge pull request #15093 from poke1024/canvas-editor-select | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-27 | More exact picking for canvas editor | Bernhard Liebl |
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-22 | CollisionShape2D: Fix warning icon not updating. | Andreas Haas |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |