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path: root/scene/2d/collision_polygon_2d.cpp
AgeCommit message (Collapse)Author
2016-01-10It seems everyone misses the polygon decomposer output, fixes #3069Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Improved convex decomposer for CollisionPolygon2D, fixes #2336Juan Linietsky
2015-12-28Add missing argument names in GDScript bindingsRĂ©mi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-23android fixes, please testJuan Linietsky
(can' t build android atm)
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-09-16CollisionPolygon (3D)Juan Linietsky
Workaround for round() on PC.
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky