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path: root/scene/2d/collision_polygon_2d.cpp
AgeCommit message (Expand)Author
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-03-04TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ...Mariano Suligoy
2019-01-18-Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-10-04fix enum cast warnings on clangkarroffel
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-03-13Merge pull request #17114 from poke1024/fix15719Rémi Verschelde
2018-03-01Fix line thickness for CollisionPolygon2D.poke1024
2018-01-11Update collision shapes data on tree enteredPedro J. Estébanez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-09-13Fix enums bindingsMaxim Sheronov
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-28Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-22CollisionShape2D: Fix warning icon not updating.Andreas Haas
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-01-10It seems everyone misses the polygon decomposer output, fixes #3069Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Improved convex decomposer for CollisionPolygon2D, fixes #2336Juan Linietsky
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-23android fixes, please testJuan Linietsky