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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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collision_object_2d.cpp
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Author
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-29
Expose input interaction virtual functions in CollisionObject
rafallus
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-05-12
Capitalize/fix some property enum hints
FireForge
2022-04-04
Revert "Fix that collision objects ignore canvas transform"
Markus Sauermann
2022-03-31
Fix that collision objects ignore canvas transform
Markus Sauermann
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-25
Store ObjectID instead of raw pointer for Shape Owners
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-10-27
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
Camille Mohr-Daurat
2021-10-27
Fix potential null pointer use, based on #54094 fix
Bastien JAUNY
2021-10-21
Change the unreacheable return value of shape_find_owner()
Kemikal1
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-16
Merge pull request #47395 from sygi/shape_idx_collision
Hugo Locurcio
2021-07-02
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-01-29
Use real_t in physics nodes
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-23
fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181
RaphaelHunter
2019-08-30
Remove some unneeded checks in CollisionObject(2D)
Michael Alexsander Silva Dias
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-06-27
Allow ColisionObject2D to get shapes from tilemaps
Bojidar Marinov
2019-04-23
Allow adding disabled shapes
ShyRed
2019-04-05
Fix -Wimplicit-fallthrough warnings from GCC 8
Rémi Verschelde
2019-01-18
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-07
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Juan Linietsky
2018-09-01
Improve ClassDB information for some some signal parameters
Kelly Thomas
2018-08-25
Fix picking in CanvasLayer
Pedro J. Estébanez
2018-08-23
Revert "Take CanvasLayer transform into account for 2D physics"
Rémi Verschelde
2018-08-21
Take CanvasLayer transform into account for 2D physics
Pedro J. Estébanez
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