Age | Commit message (Expand) | Author |
2022-08-22 | Replace Array return types with TypedArray | kobewi |
2022-08-18 | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew |
2022-05-12 | Capitalize/fix some property enum hints | FireForge |
2022-04-04 | Revert "Fix that collision objects ignore canvas transform" | Markus Sauermann |
2022-03-31 | Fix that collision objects ignore canvas transform | Markus Sauermann |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-01-25 | Store ObjectID instead of raw pointer for Shape Owners | Haoyu Qiu |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-10-27 | Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d | Camille Mohr-Daurat |
2021-10-27 | Fix potential null pointer use, based on #54094 fix | Bastien JAUNY |
2021-10-21 | Change the unreacheable return value of shape_find_owner() | Kemikal1 |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-07-16 | Merge pull request #47395 from sygi/shape_idx_collision | Hugo Locurcio |
2021-07-02 | Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D. | sygi |
2021-06-30 | Add support for controlling physics nodes' behavior when disabled | PouleyKetchoupp |
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp |
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut |
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-01-29 | Use real_t in physics nodes | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-09-23 | fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181 | RaphaelHunter |
2019-08-30 | Remove some unneeded checks in CollisionObject(2D) | Michael Alexsander Silva Dias |
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio |
2019-06-27 | Allow ColisionObject2D to get shapes from tilemaps | Bojidar Marinov |
2019-04-23 | Allow adding disabled shapes | ShyRed |
2019-04-05 | Fix -Wimplicit-fallthrough warnings from GCC 8 | Rémi Verschelde |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way than... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-07 | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky |
2018-09-01 | Improve ClassDB information for some some signal parameters | Kelly Thomas |
2018-08-25 | Fix picking in CanvasLayer | Pedro J. Estébanez |
2018-08-23 | Revert "Take CanvasLayer transform into account for 2D physics" | Rémi Verschelde |
2018-08-21 | Take CanvasLayer transform into account for 2D physics | Pedro J. Estébanez |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-17 | Further fixes to KinematicBody2D API, support for sync motion in moving objects | Juan Linietsky |
2018-02-19 | Improve CollisionObject/CollisionObject2D warning message | Chris Bradfield |
2018-01-20 | Fix minor typo: it's -> its | Yuri Chornoivan |