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path: root/scene/2d/collision_object_2d.cpp
AgeCommit message (Expand)Author
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-23fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181RaphaelHunter
2019-08-30Remove some unneeded checks in CollisionObject(2D)Michael Alexsander Silva Dias
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-06-27Allow ColisionObject2D to get shapes from tilemapsBojidar Marinov
2019-04-23Allow adding disabled shapesShyRed
2019-04-05Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde
2019-01-18-Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-09-01Improve ClassDB information for some some signal parametersKelly Thomas
2018-08-25Fix picking in CanvasLayerPedro J. Estébanez
2018-08-23Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde
2018-08-21Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-17Further fixes to KinematicBody2D API, support for sync motion in moving objectsJuan Linietsky
2018-02-19Improve CollisionObject/CollisionObject2D warning messageChris Bradfield
2018-01-20Fix minor typo: it's -> itsYuri Chornoivan
2018-01-18Before I forget, add warnings on areas without children (should not break any...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-24Fix: CollisionObject shape owner indexing is inconsistentdamarindra
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-24expose missing CollisionShape API for CollisionObjectJakub Grzesik
2017-07-01Readd tilemap's shape_transform and bugfixesBojidar Marinov
2017-07-01Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...Juan Linietsky
2017-06-30Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky