Age | Commit message (Expand) | Author |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-24 | TileMap now honors blending mode. | Ovnuniarchos |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-07-10 | Conversion function for screen coords to local Canvas coords | Kyle Luce |
2016-06-26 | Ability to set draw transform as a matrix, closes #5428 | Juan Linietsky |
2016-06-20 | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU |
2016-06-13 | added a function CanvasItem.get_item_and_children_rect() , fixes #4738 | Juan Linietsky |
2016-01-24 | -Take in consideration canvas layers for GUI input | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | -Make tilemap able to change light mask, fixes #2557 | reduz |
2015-12-14 | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky |
2015-11-26 | Added set_hidden method to Spatial and CanvasItem | romulox_x |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-11 | added missing set_shader_param functions | Juan Linietsky |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky |
2014-04-14 | -Added google play services (needed for some stuff) | Juan Linietsky |
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky |
2014-04-05 | -Support for changing fonts | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |