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path: root/scene/2d/canvas_item.h
AgeCommit message (Expand)Author
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-24TileMap now honors blending mode.Ovnuniarchos
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-07-10Conversion function for screen coords to local Canvas coordsKyle Luce
2016-06-26Ability to set draw transform as a matrix, closes #5428Juan Linietsky
2016-06-20Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.MarianoGNU
2016-06-13added a function CanvasItem.get_item_and_children_rect() , fixes #4738Juan Linietsky
2016-01-24-Take in consideration canvas layers for GUI inputJuan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29-Make tilemap able to change light mask, fixes #2557reduz
2015-12-14-implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky
2015-11-26Added set_hidden method to Spatial and CanvasItemromulox_x
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-11added missing set_shader_param functionsJuan Linietsky
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky