index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
canvas_item.h
Age
Commit message (
Expand
)
Author
2015-09-15
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-05-01
-Fixed android export options (screen sizes, orientation should work)
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
added missing set_shader_param functions
Juan Linietsky
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
[prev]