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path: root/scene/2d/canvas_item.h
AgeCommit message (Expand)Author
2019-01-24Ability to get the current canvas item being drawn from stylebox.Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-21Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-09-12Misc. typosluz.paz
2018-09-06Add a function to force transform update, fixes #17628Juan Linietsky
2018-08-25Fix picking in CanvasLayerPedro J. Estébanez
2018-08-23Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde
2018-08-21Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez
2018-06-07Fixes the bad calculation of margin & anchors when child of Node2Dgroud
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-12-06-Fix particles with size==0, closes #13931Juan Linietsky
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...Juan Linietsky
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-30Merge pull request #10361 from RandomShaper/tilemap-global-mtlRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-15Let TileMap apply its materialPedro J. Estébanez
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-24TileMap now honors blending mode.Ovnuniarchos
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky