Age | Commit message (Expand) | Author |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-08-31 | draw_line: Properly bind antialiased argument | Rémi Verschelde |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-07-10 | Conversion function for screen coords to local Canvas coords | Kyle Luce |
2016-06-27 | Properly deliver localized coordinates when passing gui events through parent... | Juan Linietsky |
2016-06-26 | Ability to set draw transform as a matrix, closes #5428 | Juan Linietsky |
2016-06-23 | Rename CanvasItem.edit_get() to edit_get_state() | George Marques |
2016-06-20 | fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c... | Juan Linietsky |
2016-06-20 | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU |
2016-06-13 | added a function CanvasItem.get_item_and_children_rect() , fixes #4738 | Juan Linietsky |
2016-06-07 | Fix indentation issues in last commits | Rémi Verschelde |
2016-06-06 | -Fix small bug regarding to canvas layer detection, closes #4381 | Juan Linietsky |
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-24 | -Take in consideration canvas layers for GUI input | Juan Linietsky |
2016-01-02 | -Fix global transform cache not being cleared in 2D nodes, fixes many editor ... | Juan Linietsky |
2016-01-02 | -Fix TouchScreenButton to work with stretch and viewport canvas transform, cl... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487 | reduz |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-12-14 | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky |
2015-12-10 | Merge pull request #2306 from dbsGen/patch-1 | Rémi Verschelde |
2015-11-26 | Added set_hidden method to Spatial and CanvasItem | romulox_x |
2015-09-26 | Fix propagation of NOTIFICATION_VISIBILITY_CHANGED | eska |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz |
2015-07-27 | Fixed the mouse position for control when it is in a canvas_layer. | Gen |
2015-07-20 | Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. | Ovnuniarchos |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-05-19 | more fixes | Juan Linietsky |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-11 | added missing set_shader_param functions | Juan Linietsky |
2015-02-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |