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path: root/scene/2d/canvas_item.cpp
AgeCommit message (Expand)Author
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-08-30More visual script improvementsJuan Linietsky
2016-07-10Conversion function for screen coords to local Canvas coordsKyle Luce
2016-06-27Properly deliver localized coordinates when passing gui events through parent...Juan Linietsky
2016-06-26Ability to set draw transform as a matrix, closes #5428Juan Linietsky
2016-06-23Rename CanvasItem.edit_get() to edit_get_state()George Marques
2016-06-20fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c...Juan Linietsky
2016-06-20Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.MarianoGNU
2016-06-13added a function CanvasItem.get_item_and_children_rect() , fixes #4738Juan Linietsky
2016-06-07Fix indentation issues in last commitsRémi Verschelde
2016-06-06-Fix small bug regarding to canvas layer detection, closes #4381Juan Linietsky
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-24-Take in consideration canvas layers for GUI inputJuan Linietsky
2016-01-02-Fix global transform cache not being cleared in 2D nodes, fixes many editor ...Juan Linietsky
2016-01-02-Fix TouchScreenButton to work with stretch and viewport canvas transform, cl...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487reduz
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-14-implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky
2015-12-10Merge pull request #2306 from dbsGen/patch-1Rémi Verschelde
2015-11-26Added set_hidden method to Spatial and CanvasItemromulox_x
2015-09-26Fix propagation of NOTIFICATION_VISIBILITY_CHANGEDeska
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
2015-07-27Fixed the mouse position for control when it is in a canvas_layer.Gen
2015-07-20Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.Ovnuniarchos
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-05-19more fixesJuan Linietsky
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-11added missing set_shader_param functionsJuan Linietsky
2015-02-02Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky