index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
canvas_item.cpp
Age
Commit message (
Expand
)
Author
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-30
Merge pull request #32934 from ajweeks/fix-scale-origin
Rémi Verschelde
2019-10-26
Merge pull request #32657 from ptrojahn/lines
Rémi Verschelde
2019-10-22
Fix canvas scale gizmo placement
AJ Weeks
2019-10-19
Add arcs to indicate angle being measured by ruler
AJ Weeks
2019-10-11
Fix draw_rect
Paul Trojahn
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-08-31
Call some CanvasItem property setters only if needed
Hugo Locurcio
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-07-10
Merge pull request #30451 from raphael10241024/fix_outline
Rémi Verschelde
2019-07-09
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
Hugo Locurcio
2019-07-09
Fix DynamaicFont outline does not draw using draw_char
RaphaelHunter
2019-07-01
fix some crashes
Furkan Türkal
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-02-11
Fix canvas particle material for old GLSL versions
JFonS
2019-02-06
Fix particles animation on GLES2
JFonS
2019-01-24
Ability to get the current canvas item being drawn from stylebox.
Juan Linietsky
2019-01-17
Add some checks to avoid disaster when making a node the scene root. Fixes #2...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
Rémi Verschelde
2018-12-05
Fixed CanvasItem.draw_multimesh() binding.
MrCdK
2018-11-21
Moved dirty material lists from static to lifetime controlled by main.
Ibrahn Sahir
2018-11-16
Avoid duplicate visility changed notification, fixes #18160
Juan Linietsky
2018-11-15
Fix Particles2D animation regression from #23702
JFonS
2018-11-13
Make 2D particles work OOTB (again)
JFonS
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-11-07
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Juan Linietsky
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-06
Add a function to force transform update, fixes #17628
Juan Linietsky
2018-08-25
Fix picking in CanvasLayer
Pedro J. Estébanez
2018-08-21
Optimize CanvasLayer::get_global_transform_with_canvas
Pedro J. Estébanez
2018-07-18
Fix CanvasItem search for a CanvasLayer
Pedro J. Estébanez
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-06-05
Revert "Prevent visibility notification from being called twice in object cre...
Rémi Verschelde
2018-05-31
Revert "Revert "Prevent visibility notification been called twice in object c...
Rémi Verschelde
2018-05-31
Revert "Prevent visibility notification been called twice in object creation"
Rémi Verschelde
2018-05-07
Add no-blend canvas item render_mode
Bastiaan Olij
2018-04-18
Merge pull request #18172 from Chaosus/fix_notification
Rémi Verschelde
2018-04-13
Merge pull request #17502 from groud/2Deditor_rect
Juan Linietsky
2018-04-13
Prevent visibility notification been called twice in object creation
Chaosus
2018-04-07
Removed strange custom world2d in CanvasLayer, been there since always and no...
Juan Linietsky
2018-04-07
Document condition to avoid mistakes (like #17690)
Juan Linietsky
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
[next]