Age | Commit message (Expand) | Author |
2018-11-16 | Avoid duplicate visility changed notification, fixes #18160 | Juan Linietsky |
2018-11-15 | Fix Particles2D animation regression from #23702 | JFonS |
2018-11-13 | Make 2D particles work OOTB (again) | JFonS |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky |
2018-11-07 | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-06 | Add a function to force transform update, fixes #17628 | Juan Linietsky |
2018-08-25 | Fix picking in CanvasLayer | Pedro J. Estébanez |
2018-08-21 | Optimize CanvasLayer::get_global_transform_with_canvas | Pedro J. Estébanez |
2018-07-18 | Fix CanvasItem search for a CanvasLayer | Pedro J. Estébanez |
2018-06-07 | Fixes the bad calculation of margin & anchors when child of Node2D | groud |
2018-06-05 | Revert "Prevent visibility notification from being called twice in object cre... | Rémi Verschelde |
2018-05-31 | Revert "Revert "Prevent visibility notification been called twice in object c... | Rémi Verschelde |
2018-05-31 | Revert "Prevent visibility notification been called twice in object creation" | Rémi Verschelde |
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij |
2018-04-18 | Merge pull request #18172 from Chaosus/fix_notification | Rémi Verschelde |
2018-04-13 | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky |
2018-04-13 | Prevent visibility notification been called twice in object creation | Chaosus |
2018-04-07 | Removed strange custom world2d in CanvasLayer, been there since always and no... | Juan Linietsky |
2018-04-07 | Document condition to avoid mistakes (like #17690) | Juan Linietsky |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-06 | -Fix particles with size==0, closes #13931 | Juan Linietsky |
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere |
2017-11-14 | Finalized ability to convert from CanvasItem/Spatial/Particles materials to S... | Juan Linietsky |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |