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path: root/scene/2d/canvas_item.cpp
AgeCommit message (Expand)Author
2019-02-06Fix particles animation on GLES2JFonS
2019-01-24Ability to get the current canvas item being drawn from stylebox.Juan Linietsky
2019-01-17Add some checks to avoid disaster when making a node the scene root. Fixes #2...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-11Merge pull request #23887 from ibrahn/dirty-material-list-lifetimeRémi Verschelde
2018-12-05Fixed CanvasItem.draw_multimesh() binding.MrCdK
2018-11-21Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir
2018-11-16Avoid duplicate visility changed notification, fixes #18160Juan Linietsky
2018-11-15Fix Particles2D animation regression from #23702JFonS
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-06Add a function to force transform update, fixes #17628Juan Linietsky
2018-08-25Fix picking in CanvasLayerPedro J. Estébanez
2018-08-21Optimize CanvasLayer::get_global_transform_with_canvasPedro J. Estébanez
2018-07-18Fix CanvasItem search for a CanvasLayerPedro J. Estébanez
2018-06-07Fixes the bad calculation of margin & anchors when child of Node2Dgroud
2018-06-05Revert "Prevent visibility notification from being called twice in object cre...Rémi Verschelde
2018-05-31Revert "Revert "Prevent visibility notification been called twice in object c...Rémi Verschelde
2018-05-31Revert "Prevent visibility notification been called twice in object creation"Rémi Verschelde
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-04-18Merge pull request #18172 from Chaosus/fix_notificationRémi Verschelde
2018-04-13Merge pull request #17502 from groud/2Deditor_rectJuan Linietsky
2018-04-13Prevent visibility notification been called twice in object creationChaosus
2018-04-07Removed strange custom world2d in CanvasLayer, been there since always and no...Juan Linietsky
2018-04-07Document condition to avoid mistakes (like #17690)Juan Linietsky
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06-Fix particles with size==0, closes #13931Juan Linietsky
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...Juan Linietsky
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-05Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-19Add object type hint for docsPoommetee Ketson