Age | Commit message (Expand) | Author |
2018-06-07 | Fixes the bad calculation of margin & anchors when child of Node2D | groud |
2018-06-05 | Revert "Prevent visibility notification from being called twice in object cre... | Rémi Verschelde |
2018-05-31 | Revert "Revert "Prevent visibility notification been called twice in object c... | Rémi Verschelde |
2018-05-31 | Revert "Prevent visibility notification been called twice in object creation" | Rémi Verschelde |
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij |
2018-04-18 | Merge pull request #18172 from Chaosus/fix_notification | Rémi Verschelde |
2018-04-13 | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky |
2018-04-13 | Prevent visibility notification been called twice in object creation | Chaosus |
2018-04-07 | Removed strange custom world2d in CanvasLayer, been there since always and no... | Juan Linietsky |
2018-04-07 | Document condition to avoid mistakes (like #17690) | Juan Linietsky |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-06 | -Fix particles with size==0, closes #13931 | Juan Linietsky |
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere |
2017-11-14 | Finalized ability to convert from CanvasItem/Spatial/Particles materials to S... | Juan Linietsky |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-07 | Fix build on older GCC versions | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-03 | Fix more property names in _change_notify calls. | Andreas Haas |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |