Age | Commit message (Expand) | Author |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-07 | Fix build on older GCC versions | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-03 | Fix more property names in _change_notify calls. | Andreas Haas |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Renamed call_group to call_group_flags, made call_group without flags the def... | Juan Linietsky |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-09 | Fix modulate property bind to Color | volzhs |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-08-31 | draw_line: Properly bind antialiased argument | Rémi Verschelde |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-07-10 | Conversion function for screen coords to local Canvas coords | Kyle Luce |
2016-06-27 | Properly deliver localized coordinates when passing gui events through parent... | Juan Linietsky |
2016-06-26 | Ability to set draw transform as a matrix, closes #5428 | Juan Linietsky |
2016-06-23 | Rename CanvasItem.edit_get() to edit_get_state() | George Marques |
2016-06-20 | fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c... | Juan Linietsky |
2016-06-20 | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU |
2016-06-13 | added a function CanvasItem.get_item_and_children_rect() , fixes #4738 | Juan Linietsky |
2016-06-07 | Fix indentation issues in last commits | Rémi Verschelde |
2016-06-06 | -Fix small bug regarding to canvas layer detection, closes #4381 | Juan Linietsky |
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-24 | -Take in consideration canvas layers for GUI input | Juan Linietsky |
2016-01-02 | -Fix global transform cache not being cleared in 2D nodes, fixes many editor ... | Juan Linietsky |
2016-01-02 | -Fix TouchScreenButton to work with stretch and viewport canvas transform, cl... | Juan Linietsky |