Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-10 | Merge pull request #30451 from raphael10241024/fix_outline | Rémi Verschelde | |
Fix DynamicFont outline does not draw using draw_char | |||
2019-07-09 | Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` | Hugo Locurcio | |
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`. | |||
2019-07-09 | Fix DynamaicFont outline does not draw using draw_char | RaphaelHunter | |
2019-07-01 | fix some crashes | Furkan Türkal | |
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky | |
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field | |||
2019-02-11 | Fix canvas particle material for old GLSL versions | JFonS | |
2019-02-06 | Fix particles animation on GLES2 | JFonS | |
2019-01-24 | Ability to get the current canvas item being drawn from stylebox. | Juan Linietsky | |
2019-01-17 | Add some checks to avoid disaster when making a node the scene root. Fixes ↵ | Juan Linietsky | |
#24484 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-11 | Merge pull request #23887 from ibrahn/dirty-material-list-lifetime | Rémi Verschelde | |
Moved dirty material lists from static to lifetime controlled by main. | |||
2018-12-05 | Fixed CanvasItem.draw_multimesh() binding. | MrCdK | |
2018-11-21 | Moved dirty material lists from static to lifetime controlled by main. | Ibrahn Sahir | |
As with 7d82bed4f4cac8f5227d935c0496290e24eb48c8, The list is now destroyed before the OS object, so can print errors if there are unfreed materials. | |||
2018-11-16 | Avoid duplicate visility changed notification, fixes #18160 | Juan Linietsky | |
2018-11-15 | Fix Particles2D animation regression from #23702 | JFonS | |
2018-11-13 | Make 2D particles work OOTB (again) | JFonS | |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-11-07 | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky | |
Fix picking in CanvasLayer | |||
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | |
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu. | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-06 | Add a function to force transform update, fixes #17628 | Juan Linietsky | |
2018-08-25 | Fix picking in CanvasLayer | Pedro J. Estébanez | |
New APIs in 2D physics allow intersection queries filtered by CanvasLayer object instance id. Viewport keep an inventory of its descendant CanvasLayers and takes advantage of all that to test picking with the mouse/touch position correctly transformed for each CanvasLayer. | |||
2018-08-21 | Optimize CanvasLayer::get_global_transform_with_canvas | Pedro J. Estébanez | |
So it takes advantage of the `get_global_transform` cached data. | |||
2018-07-18 | Fix CanvasItem search for a CanvasLayer | Pedro J. Estébanez | |
This fixes the situation where a `CanvasItem` descendant of a `Viewport` which in turn is a descendant of a `CanvasLayer` prefers the more outer `CanvasLayer` rather than the `Vierport`'s. Because of that, `CanvasItem`s inside a `Viewport` inside a `CanvasLayer` were being rendered to the main `Viewport` instead of the render target of the innermost one. | |||
2018-06-07 | Fixes the bad calculation of margin & anchors when child of Node2D | groud | |
2018-06-05 | Revert "Prevent visibility notification from being called twice in object ↵ | Rémi Verschelde | |
creation" | |||
2018-05-31 | Revert "Revert "Prevent visibility notification been called twice in object ↵ | Rémi Verschelde | |
creation"" This reverts commit 4d277b96ad581358f63870ae051dc73b69c82cd7. Woops, this wasn't meant to be committed. I just reverted it locally to test something, nothing wrong with the original commit :) | |||
2018-05-31 | Revert "Prevent visibility notification been called twice in object creation" | Rémi Verschelde | |
This reverts commit d42b17607ef14aeb72036f8747eb4d5c64979872. | |||
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | |
2018-04-18 | Merge pull request #18172 from Chaosus/fix_notification | Rémi Verschelde | |
Prevent visibility notification from being called twice in object creation | |||
2018-04-13 | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky | |
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent | |||
2018-04-13 | Prevent visibility notification been called twice in object creation | Chaosus | |
2018-04-07 | Removed strange custom world2d in CanvasLayer, been there since always and ↵ | Juan Linietsky | |
not sure why. Fixes #17524, fixes #17523. | |||
2018-04-07 | Document condition to avoid mistakes (like #17690) | Juan Linietsky | |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | |
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-06 | -Fix particles with size==0, closes #13931 | Juan Linietsky | |
-Fixed material previews (dont show sphere unless for spatial) | |||
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | |
2017-11-14 | Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵ | Juan Linietsky | |
ShaderMaterial, closes #10242 | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | |