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path: root/scene/2d/canvas_item.cpp
AgeCommit message (Expand)Author
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Fix build on older GCC versionsRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-03Fix more property names in _change_notify calls.Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-09Fix modulate property bind to Colorvolzhs
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-08-30More visual script improvementsJuan Linietsky
2016-07-10Conversion function for screen coords to local Canvas coordsKyle Luce
2016-06-27Properly deliver localized coordinates when passing gui events through parent...Juan Linietsky
2016-06-26Ability to set draw transform as a matrix, closes #5428Juan Linietsky
2016-06-23Rename CanvasItem.edit_get() to edit_get_state()George Marques
2016-06-20fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c...Juan Linietsky
2016-06-20Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.MarianoGNU
2016-06-13added a function CanvasItem.get_item_and_children_rect() , fixes #4738Juan Linietsky
2016-06-07Fix indentation issues in last commitsRémi Verschelde
2016-06-06-Fix small bug regarding to canvas layer detection, closes #4381Juan Linietsky
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-24-Take in consideration canvas layers for GUI inputJuan Linietsky
2016-01-02-Fix global transform cache not being cleared in 2D nodes, fixes many editor ...Juan Linietsky
2016-01-02-Fix TouchScreenButton to work with stretch and viewport canvas transform, cl...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487reduz
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-14-implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky
2015-12-10Merge pull request #2306 from dbsGen/patch-1Rémi Verschelde
2015-11-26Added set_hidden method to Spatial and CanvasItemromulox_x
2015-09-26Fix propagation of NOTIFICATION_VISIBILITY_CHANGEDeska
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
2015-07-27Fixed the mouse position for control when it is in a canvas_layer.Gen